[SHOCK'S] Electrician Job

[SHOCK'S] Electrician Job

$17.46

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A lightweight, repeatable civilian job system for QBX-Core designed around field electrical repair work. The script focuses on structured task loops, skill-based interaction, and controlled economy payouts rather than passive “press E and get paid” mechanics.

It is built to function as a consistent activity loop for players who want non-criminal progression gameplay.


Core Design

The system operates as a shift-based repair job loop:

  • Player starts duty via a worksite interaction
  • A utility vehicle is spawned for the shift
  • A randomized set of repair tasks is generated
  • Player completes field repairs across the map
  • Each task requires a skill-based interaction
  • Completion yields per-job payouts
  • Player returns vehicle to finish shift
  • Cooldown prevents immediate replay

Key Features

Job Start System

  • Start shift via ox_target interaction zone
  • Cooldown protected entry system
  • Automatic work vehicle spawn
  • Vehicle key assignment integration
  • Player automatically enters vehicle

Work Vehicle System

  • Config-defined electrician van spawn
  • Automatic spawning and cleanup
  • Plate assignment per shift
  • Supports QBX vehicle ownership/key frameworks

Dynamic Job Generation

  • Randomized job count per shift (2–6 tasks)
  • Prevents repetitive routing
  • Jobs selected from configurable location pool
  • Ensures variety per session

Smart Location System

  • Predefined electrical fault locations
  • Each job assigns a random active repair point
  • Prevents repeated location selection during a shift
  • Dynamic waypoint routing system

Repair Interaction System

  • Uses ox_target interaction zones
  • Player initiates repair at electrical faults
  • Immersive interaction loop instead of instant completion