SHOCKS GangMDT V3 β XP, Turfs, Red Zones & Gang Wars
SHOCKS GangMDT V3 is a complete gang progression, territory, and warfare system designed to give criminal organisations real purpose, progression, and control over the world around them.
Rather than being another basic gang script built around capture circles and a simple menu, V3 combines gang management, XP progression, persistent turf ownership, Red Zones, gang wars, leaderboards, rewards, and an interactive Turf Map into one polished in-game MDT.
The entire experience has been rebuilt around a cleaner, more modern and responsive NUI, giving gang leaders and members a professional control centre for managing their organisation, tracking progression, monitoring territory, and planning their next move.
Every system is designed to work together. Gangs can recruit and manage members, earn XP, progress through levels, capture and defend territory, fight over high-value Red Zones, declare organised wars, unlock rewards, and build a reputation across the server.
π΄ Core Gang Experience
At the centre of the resource is the Gang MDT β a dedicated in-game control hub designed for both gang leaders and members.
From the MDT, gangs can manage their organisation, monitor progression, view territory ownership, track wars, and inspect the current state of the battlefield.
V3 NUI Improvements
- Completely redesigned responsive Gang MDT
- Cleaner and more modern interface
- Improved spacing, layouts, and readability
- Gang-themed visual styling
- Improved navigation and information organisation
- Smoother interactions and animations
- Better territory and progression displays
- Improved focus and NUI handling
- Designed to remain clean and functional without unnecessary visual clutter
β Gang XP & Level Progression
V3 introduces a progression system designed to give gangs something meaningful to work towards over time.
Gangs can earn XP through configured gang activities and progress through levels to unlock additional benefits and content.
Progression Features
- Full gang XP system
- Configurable gang levels
- Progression tracking inside the MDT
- Configurable XP rewards
- Level-based unlocks
- Supports XP from configured gang activities
- Gives gangs long-term progression instead of short-term PvP rewards
- Clear progression display for leaders and members
The XP system can be integrated with activities such as:
- Player kills
- Turf captures
- Red Zone activity
- Custom gang activities
- External script integrations through exports
πΊοΈ Interactive Turf Map
One of the biggest parts of GangMDT V3 is the interactive Turf Map.
The map provides gangs with a clear visual overview of the current territory situation, including both normal turfs and Red Zones.
Map Features
- Large interactive map inside the MDT
- Turf ownership displayed directly on the map
- Red Zones displayed alongside normal turfs
- Clear ownership and progress information
- Easy identification of contested and controlled areas
- Designed for planning attacks and defence
- Gives gangs instant awareness of the territory landscape
The map turns gang territory into something players can actively understand and plan around instead of relying on basic markers or guesswork.
π Persistent Turf System
The turf system is designed around long-term territory control.
Once a gang captures a turf, that territory remains under their control until another gang successfully takes it.
This creates ongoing rivalries, defensive gameplay, territorial pressure, and reasons for gangs to remain active.
Turf Features
- Persistent gang-owned territories
- Configurable turf locations
- Turf ownership tracking
- Influence/progress systems
- Turf map integration
- Capture and contest mechanics
- Configurable capture settings
- Ownership visuals
- Support for custom turf influence exports
- Existing turf functionality and compatibility maintained
ποΈ Peaceful Turf Support
V3 also introduces Peaceful Turfs, allowing individual territories to be configured as non-hostile areas.
Peaceful status can be configured independently of who owns the turf, making it possible to use specific territories for activities that should not generate normal gang influence.
This provides servers with much greater control over how individual turfs behave.
π΄ Red Zone Warfare
Red Zones provide high-value territory designed to create larger and more competitive gang conflicts.
Each Red Zone can have its own configuration, ownership, progress, cooldowns, rewards, and gameplay settings.
Red Zone Features
- Multiple configurable Red Zones
- Persistent ownership
- Capture and progress tracking
- Capturer tracking
- Configurable cooldowns
- Ownership displayed on the Turf Map
- Red Zones managed alongside normal turfs
- Designed for high-value gang conflict
- Optional passive reward systems
- Configurable per-zone behaviour
Red Zones provide gangs with a reason to fight over specific strategic locations instead of simply fighting wherever players happen to meet.
βοΈ Gang Wars
For servers wanting organised gang conflict, the Gang War System adds another layer of progression and competition.
Gangs can formally challenge rival organisations and fight toward configurable objectives.
War Features
- Formal gang war declarations
- Accept or decline challenges
- Configurable kill goals
- Configurable war duration
- Live war progress tracking
- Surrender support
- Victory and reward handling
- Optional territory transfer
- Rival cooldown protection
- Active-war restrictions
- Designed for organised gang-vs-gang conflict
This turns gang conflict into structured competition rather than random open-world PvP.
π₯ Gang Member Management
Gang leaders have access to tools designed to properly manage their organisation.
Member Features
- Recruit members
- Promote members
- Demote members
- Remove members
- Manage gang ranks
- Permission-based management
- Improved member organisation
- Gang information displayed directly inside the MDT
π Gang Leaderboards
The built-in leaderboard system gives gangs another reason to compete.
Gangs can compare their progression and standing against other organisations, helping create server-wide rivalry and prestige.
Leaderboards can be used alongside XP, levels, territory ownership, and other progression systems to create a larger competitive environment.
π° Territory Rewards & Progression
Territory can be more than a visual ownership system.
Servers can configure reward and progression systems around controlled locations, giving gangs an actual reason to defend the territory they have invested time into capturing.
Depending on configuration, this can include:
- Passive rewards
- Zone-based rewards
- Level-based rewards
- Progression unlocks
- Territory-related benefits
- Custom external activity rewards
π¦ Gang Stash Support
GangMDT supports configurable gang stash functionality for organised gang storage.
Stash Features
- Gang-specific storage
- Configurable slots
- Configurable max weight
- Optional owner-only access
- Configurable stash locations
- Unlockable progression support
π Progression-Based Gang Shop
The gang shop allows servers to create progression-based access to items and rewards.
Items can be configured around gang levels, prices, availability, and restocking.
Shop Features
- Level-based item unlocks
- Configurable prices
- Configurable stock
- Restock timers
- Optional locked-item visibility
- Optional out-of-stock display
- Progression-based access
This gives higher-level gangs additional incentives to continue progressing.
π Turf Influence & External Integrations
GangMDT V3 includes support for connecting turf influence and gang activity to other resources.
External scripts can be configured to award gang influence when specific activities occur.
This allows systems such as:
- Drug selling
- Processing
- Mining
- Garbage activities
- Custom gang activities
- Other server-specific resources
to interact with the GangMDT turf system.
Custom exports allow developers to connect their own resources without having to rebuild the GangMDT system.
π¨ Ownership Visuals
Territory ownership is clearly represented throughout the system.
- Gang colour mapping
- Territory ownership visuals
- Turf progress indicators
- HUD/blip support
- Red Zone ownership visibility
- Clear distinction between controlled and contested territory
This makes the state of the server's territory easy to understand at a glance.
π‘ Discord Webhook Logging
GangMDT can provide Discord logging for important gang and territory activity.
Depending on configuration, servers can use webhooks for:
- Red Zone activity
- Ownership changes
- Gang events
- Territory events
- Role mentions
- Zone-specific logging
This gives server staff an easy way to monitor important activity outside of the game.
π οΈ Configuration & Developer Support
V3 has been structured to make configuration and integration easier for server owners and developers.
Configuration
- Configurable gangs
- Configurable ranks
- Configurable turfs
- Configurable Red Zones
- Configurable peaceful turfs
- Configurable XP
- Configurable levels
- Configurable progression
- Configurable rewards
- Configurable shop systems
- Configurable stash settings
- Configurable war settings
- Configurable Discord logging
Developer Features
- Custom turf influence exports
- Existing turf functionality maintained where possible
- External activity integration support
- Export-based progression integration
- Cleaner event handling
- Improved client/server synchronisation
π V3 Stability & Improvements
V3 also includes a large amount of cleanup, bug fixing, and backend improvements from previous versions.
Improvements Include
- Improved NUI opening and closing behaviour
- Fixed focus and UI handling issues
- Improved turf synchronisation
- Improved Red Zone synchronisation
- Improved ownership and progress updates
- Fixed progression display issues
- Improved XP handling
- Improved export handling
- Improved client/server event handling
- Improved compatibility with other SHOCKS resources
- Cleaner configuration structure
- Improved overall stability and reliability
π Built for Long-Term Gang Gameplay
SHOCKS GangMDT V3 is designed to give gangs an actual reason to build, progress, compete, defend territory, and fight for control.
From the first turf capture to high-level progression and organised gang wars, every major system is designed to contribute to a larger gang ecosystem.
Recruit. Progress. Capture. Defend. Compete. Dominate.
SHOCKS GangMDT V3
A complete gang progression and territory warfare system built for serious FiveM roleplay servers.