Features
Progressive Weapon Leveling
- Level up weapon handling skills from Level 1 to 100
- Persistent XP-based progression system
- Scalable XP requirements for balanced long-term progression
- Approximately 270,000 total XP required to reach max level
Dynamic XP System
- Earn XP from:
- NPC kills
- Player kills
- Headshots
- Configurable XP rewards
- Anti-abuse melee weapon exclusions
- Distance-based ped detection for realistic tracking
Advanced Combat Improvements
As players level up, weapon handling becomes noticeably smoother and more controllable.
Recoil Reduction
- Gradual recoil dampening as levels increase
- Improved spray control
- Better sustained fire accuracy
Weapon Sway Reduction
- Reduced aim sway while aiming
- Smoother precision shooting
- Better long-range stability
Accuracy Improvements
- Dynamic weapon accuracy bonuses
- More reliable shot placement
- GTA accuracy scaling integration
Weapon Heat System
Integrated progressive heat mechanics:
- Weapons generate heat while firing
- Overheating system support
- Reduced heat generation at higher skill levels
- Configurable cooldown rates
- Supports immersive combat balancing
Weapon Jamming Support
Integrated jam reduction mechanics:
- Base jam chance configuration
- Higher levels reduce jam probability
- Works perfectly alongside
shocks-weaponseffects
Screenshake Reduction
- Reduced camera shake during sustained fire
- Cleaner weapon feedback
- Better visibility during combat
Skill-Based Combat Progression
The system rewards experienced and active fighters:
- New players experience heavier recoil and weapon instability
- Veteran players gain refined weapon control
- Creates meaningful long-term progression
Configurable HUD System
- Toggleable weapon skill HUD
- Custom HUD keybind support
- Real-time skill visibility
- XP tracking interface
- Lightweight and optimized
Notifications
- XP gain notifications
- Level-up notifications
- Cooldown protection to prevent notification spam
Fully Configurable
Every major system can be adjusted:
- XP rewards
- Level scaling
- Heat values
- Jam chances
- Accuracy bonuses
- Recoil multipliers
- HUD settings
- Detection ranges
- Excluded weapons
Optimized Performance
- Lightweight logic
- Efficient kill detection
- Minimal performance impact
- Designed for high-population servers
Perfect For
- PvP Servers
- Gang RP
- Zombie Servers
- Survival Servers
- Realistic Combat Servers
- FivePD Combat Progression
- COD Zombies Inspired Servers
- Long-Term Economy Servers
Compatibility
Framework Compatibility
- QBCore
- ESX
- Standalone adaptable
Compatible With
shocks-weaponseffects- Custom recoil systems
- Custom weapon effect systems
- PvP frameworks
- Zombie systems
- Gang war systems
Why Use SHOCKS Weapon Skill?
Most FiveM servers use static GTA weapon mechanics where every player has identical weapon handling forever.
SHOCKS Weapon Skill introduces:
- Real progression
- Combat mastery
- Long-term grinding
- Better player retention
- Meaningful PvP advancement
- Realistic weapon improvement over time
This creates a much more rewarding combat experience while remaining balanced and configurable for any server style.