Β Chop Shop Features Overview
π Chop Shop Job Start Location
Feature:
Config.ChopShopJobStartDescription: The coordinates where players can start a chop shop job.
π Chop Area Definition
Feature:
Config.ChopareaDescription: Defines the physical area (center and radius) where players must bring vehicles to chop them.
π Vehicle Spawn Points
Feature:
Config.VehicleSpawnPointsDescription: Coordinates where mission-related vehicles spawn when a chop job is started.
π οΈ Available Vehicles to Chop
Feature:
Config.VehiclesDescription: List of allowed vehicle models that can be used for chop shop jobs.
β±οΈ Chop Time
Feature:
Config.ChopTimeDescription: Duration in seconds it takes to chop a vehicle.
π Cooldown Per Player
Feature:
Config.JobCooldownDescription: Time (in minutes) each player must wait before they can start another chop job.
π¬ Chop Animation
Feature:
Config.AnimDict&Config.AnimNameDescription: Defines which animation plays during the chopping process.
π° Rewards System
Feature:
Config.RewardsDescription: Items and cash players can earn from chopping, with configurable quantity ranges and drop chances.
π Max Unique Rewards
Feature:
Config.MaxUniqueRewardsDescription: Limits the number of different reward items a player can receive per chop.
This setup gives a basic but functional chop shop system with randomized rewards, cooldowns to prevent abuse, and a nice immersive animation flow.